Games / 2023–2025
Le Zoo
A social MMO shaped by behavioral signals, EEG-informed research, and agent-assisted game production.
Le Zoo combines a Unity multiplayer world with player-state modeling, a karma economy, and experiments in generated game modes.

- Role
- CTO and AI Director, Mother Games
- Timeframe
- 2023–2025
- System
- Games
Overview
The system in context.
At Mother Games, Nikita Annt led the technical and AI direction for Le Zoo: a 3D mobile social game where players create Zoot avatars, build habitats, play mini-games, and move through a karma-driven world.
The research layer translated movement, interaction frequency, and decision timing into behavioral features. Those signals were explored alongside EEG observations from a Brooklyn test group, while coding-agent experiments investigated how new game modes could move from a backend workflow into a Unity client.
What shipped
- Led AI and technical direction across the Unity product and its supporting services.
- Modeled movement, interaction, and decision-timing signals for adaptive gameplay experiments.
- Connected behavioral research with EEG-informed cognitive-state hypotheses.
- Explored coding-agent delivery of generated game modes into mobile Unity builds.
Measured context
The numbers, with their meaning intact.
- studio funding context
- $5M
- product era
- 2023–25
- delivery runtime
- Unity
The preserved portfolio reports a $5M Mother Games pre-seed during the Le Zoo development era.
The period represented by this case study and its captured product surfaces.
The mobile game client and live world were produced in Unity.
Evidence source ↗ (opens in a new tab)Product record
The working surface.
Screenshots from the product and project record. Open any frame for a closer view.
Build story
From signal to shipped system.
01 / Observe
Translate play into signals
Movement, interaction frequency, and decision timing became a behavioral vocabulary for the game world.
02 / Model
Connect behavior to player state
The team explored correlations between in-game signatures and EEG-informed cognitive-state observations.
03 / Adapt
Close the production loop
Personalization and coding-agent experiments targeted gameplay that could respond to each player and ship new modes faster.
Project links
Explore this project.
Open the live product, working demo, publication, or repository.
- Live productVisit Le Zoo (opens in a new tab)