AI systems / 2026
AldricAI
A local LLM agent that reads an ASCII survival world, plans aloud, acts through IPC, and remembers across sessions.
An agent built on a Cataclysm: Dark Days Ahead fork, with a local neural backend and a persistent model of the game world.

- Role
- Local game-agent engineer
- Timeframe
- 2026
- System
- AI systems
Overview
The system in context.
AldricAI plays Cataclysm: Dark Days Ahead through a custom control layer. It reads structured game state, forms a natural-language plan, executes actions, and narrates its reasoning for viewers following the run.
The neural backend runs qwen3 locally, while a custom IPC path connects the model loop to a C++ game fork. Persistent memory tracks visited places, inventory, and encountered characters so each session begins with world context rather than a blank prompt.
What shipped
- Reads structured state from a public Cataclysm: DDA fork.
- Plans and narrates actions with a locally hosted qwen3 model.
- Accepts viewer direction while the game-agent loop is running.
- Persists world, inventory, location, and character context across sessions.
Measured context
The numbers, with their meaning intact.
- local model backend
- qwen3
- game fork
- C++
- control bridge
- IPC
The preserved project account identifies qwen3 as the on-device neural runtime.
Cataclysm: DDA supplies the native simulation and fork surface.
Evidence source ↗ (opens in a new tab)A custom inter-process layer connects agent decisions to game actions.
Product record
The working surface.
Screenshots from the product and project record. Open any frame for a closer view.
Build story
From signal to shipped system.
01 / Perceive
Expose the simulation state
The game fork turns an ASCII world into structured observations the agent can reason over.
02 / Act
Bridge thought and control
Local model plans travel through IPC into valid game actions while reasoning remains visible.
03 / Remember
Let the run accumulate meaning
Persistent world memory carries places, inventory, and relationships into the next session.
Project links
Explore this project.
Open the live product, working demo, publication, or repository.
- Source codeInspect the game fork (opens in a new tab)